I think materials with SSR ignore screen space reflection settings?

So i have seen this in earlier versions of Flax (1.09, 1.10, etc) but I’m posting it now that i know the engine better and i know it’s not just my lack of knowledge.

I have tested this with “Graphics settings” AND Post process volume. What is happening is that enabling SSR on a material is a different post process than the “Graphics Settings” SSR, making it have separate (Possibly inaccessible?) Settings?

I’m not sure if this is a bug or intended so i’m posting it on the forums.

SSR on materials is only for Transparent ones that don’t get Deferred lighting (which SSR is controlled globally via PostFx settings). SSR materials can just toggle it on/off now. Usefull for some realistic glass or water surfcaes as the rendering of it can be slow.

I see, That explains it. I was working on my water mat when i noticed.

Thank you.