GPU Indirect Instancing

I am moving to flax after about a year of learning Unity. In Unity I discovered GPU indirect instancing, which cjust sends a mesh data once to the gpu and then it makes copies of it using buffer data. Does Flax support this? This is not mesh batching, and I would want to know if they have an api for this so I can choose what data to put into the buffer to optimize performance

Class GPUDrawIndirectArgs | Flax Documentation

thank you for that link

Flax has an automatic draw calls batching implementation that sorts and merges draw calls within RenderList: https://github.com/FlaxEngine/FlaxEngine/blob/master/Source/Engine/Renderer/RenderList.cpp#L768

thats nice to know, except im trying to use custom buffers with indirect instancing, im going to try after school with the GPUDrawIndirectArgs