I am building terrain material which has multiple layers. Each layer is made as individual materials to make graph clean (and to use Linear Layer Blend node).
I want to apply procedural sampling to remove tiling when zoomed out, so looked for ‘Procedural Sample Texture’ node. But I am not sure where to put that in.
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Layer material : It has multiple textures to configure PBR, so I need to add multiple samplers and divide the output into RGBA to make the connection for PBR properties.
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Terrain material : The connection for Layer blend node gets Material as input, so the output of Procedural Sampler (Color) does not fit into the input of Linear Layer Blend.
I must admit that I am not experienced with shader graph or technical art thing, so any suggestions or teaches to make graph is thankful.