I have these two DIFFERENT post processing materials that when i disable one OR the other in the PostFxVolume the “warning” goes away. I’ve googled the error but … I don’t know
This warning occurs when the same resource is bound as both a render target (RTV) and a shader resource (SRV) simultaneously in the Direct3D 11 pipeline, which is not allowed. The GPU driver detects this conflict and issues a warning to alert the developer. Specifically, the resource intended for output (render target) is still bound as an input (e.g., in the pixel shader) when attempting to rebind it for rendering.
To resolve this issue, the resource must be explicitly unbound from the pixel shader stage before being set as a render target. This is typically done by setting the shader resource view (SRV) to null using PSSetShaderResources with a valid count, even if the pointer is null. For example, calling PSSetShaderResources(0, 1, &nullSRV) where nullSRV is a pointer to nullptr will clear the SRV slot.
Additionally, if the resource is bound to multiple shader resource slots, all relevant slots should be cleared. It is also recommended to unbind the render target before setting a new one, even if the pipeline will eventually resolve the conflict automatically. This can be done by calling OMSetRenderTargets with a null render target view array.
The warning may also appear if the resource is bound as an SRV in a previous frame and not properly unbound before being used as an RTV in the current frame, even if the state appears valid at draw time. Therefore, proper state management between frames is essential to avoid these warnings and ensure predictable rendering behavior
The error:
[ 00:00:05.280 ]: [Warning] ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 0 is still bound on input!
[ 00:00:05.280 ]: [Warning] ID3D11DeviceContext::OMSetRenderTargets[AndUnorderedAccessViews]: Forcing VS shader resource slot 1 to NULL.
[ 00:00:05.280 ]: [Warning] ID3D11DeviceContext::OMSetRenderTargets[AndUnorderedAccessViews]: Forcing PS shader resource slot 1 to NULL.

