Find it hard to use custume .hlsl files

I try to transplant a water shader in unity to flaxengine ,but failed because of there’s no way to directly use the shader code instead of visual code of material . Could anybody help me ? :frowning:

Follow Flax Docs section related to shaders: Shaders | Flax Documentation
It includes custom Geometry Drawing, Compute Shaders and Fullscreen Shaders stuff.