When editing the material, UV inputs of texture nodes seems automatically assigned.
But how can I get the UV value if I want to pass it to somewhere? Unity shader graph seems to have ‘UV’ node, is there something equivalent to it?
When editing the material, UV inputs of texture nodes seems automatically assigned.
But how can I get the UV value if I want to pass it to somewhere? Unity shader graph seems to have ‘UV’ node, is there something equivalent to it?
Use Texcoords
node (it has alias as uv
in search finder):
Thank you.