here’s a video, or that when panning, and moving the camera left, or right the shadow are rock - solid, and looks to be rendered the way they should be
^^ 22 second video of the issues
another video of how the shadows get ’ rather messy ’ when rotating the viewport camera, or not sure anybody knows why this happens, and it’s sort of a weird glitch that doesn’t make sense in a modern video game engine from what know, etc
^^ 40 second video where the shadows looks to have errors somehow, or that the 3D calculations aren’t as they should be, and it’s sort of ’ bad results ’ to most video game products
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is this a bug
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what am supposed to do, and is there a setting to lower this
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what is actually happening here, or does this add much to the Flax Engine where not sure it looks better if done this way, etc
?!??
note : another video that shows this effect a bit better, and not sure why rotating the camera is buggy, or however panning, and strafing sort of is very stable, or how to get rid of these 3D errors, and ’ glitches ’ in the final on - screen graphical settings
