For looking into the integrated shader graph, Flax supports finite types of exchangeable data which can be assigned by Material editor ‘Parameter’.
For post processing Compute shader, the HLSL code can be insterted but the tutorial only shows the example of I/O textures.
Can shader can bind the structured buffer types like RWStructuredBuffer<T> or StructuredBuffer<T> ? I believe so, but there is no C# snippets using structured buffer access in engine code itself to reference the dispatching example like BindXX calls etc.
I hope that tutorials on multiple aspects of shaders-like using Structured buffers-can also be provided in the documentation in the future.