I have the most experience with Unreal, but I gotta say Flax is really impressive! I have seen a couple of oddnessess so far and I’m not sure if these are bugs are differences in workflow. So here’s the first one.
I’m simply trying to blend a texture with itself that has a different scaling to break up tiling. I’m assuming that “Depth” is the equivalent of Unreals “PixelDepth”. But this seems to screw up the UVs. I also tried using “World Position” minus “Camera Position”, but the result is the same.
Is this a bug or is there a trick?