Flax Crashes after a while in the middle of the lightmap bake

I don’t know if is something that’s unique to me or if I’m doing something wrong with UV unwrapping or importing.

It might be Rendering issue caused by GPU Driver or our code. Our lightmaps baking uses GPU-only and sometimes has issues on some GPUs.

I get the same error.
also in the new 1.7 release.

Just saw this too, 1.7 release, Win10. Empty scene except a 2x2 terrain.