Flip Y wrong behaviour

Hi there,

Flip Y should invert the green channel of the normal map. But it seems that it flips the normal map along the Y axis. In which case it no longer aligns with the other textures. Is this a known bug?

Thank you!

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Ah right. it flips just the coordinates right now. It should flip Y channel contents for normal maps adjusting. Thanks for reporting this!

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In the meantime everyone who needs to change the handedness of a normal map can simply use a material function.