So this might seem a bit silly, but I cannot for the life of me figure out how to add local rotation to an Actor. I’ve tried everything from multiplying by the forward rotation to using quaternions and matrixes. All I want to do is add a set number (e.g.
3 * Time.DeltaTime) to an Actor’s rotation. However, I want the rotation to be done along the Actor’s local orientation. How can this be done? Every method I’ve tried so far has either been buggy or jittery. Is there something like
AddLocalRotation() from UE4?