I want to create an infinite ocean. I found Flax engine’s world coordinates aren’t designed for that so well.
I tried using XZ expanding instead of expanding Y. But Flax can’t split the Vector3 and uses all XYZ. Can’t use XZ saperately.
I want a sample that shows the nodes that perform the task. It’s something I am fighting with in Flax a lot.
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Ah, thanks!
Wonderful thing I just got from you. Will do okay.
And I didn’t knew if it was possible with Flax shaders. Now I know if it is.