How do I make an unlit material not glow in the dark?

Hey all, I’m new here :smiley: this engine looks so promising!!
I’m just confused about Unlit materials… every time there’s no sky rendered they glow very brightly, and with the sky the colors are more muted than the texture I’m using. I’m used to Unity where there’s no light input at all with Unlit shaders. Help? Thanks in advance!!

It’s related to Bloom effect:

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That’s extremely helpful, thank you! I figured out how to get it to look right in a postfx volume surrounding the model, but how would you go about changing the overall postfx settings? Or is the better option to just add one of those around the camera?

PostFx volumes have a Is Bounded property. Uncheck that and the volume will be global.