Hello, if we take/consider the following example: Camera to texture…
I want to create GPUTexture based on screen size. For this I need to access Screen.Size.X/Y but I can’t access it even though I tried on OnAwake, OnStart and OnEnable. Engine crashes and shuts down. (probably it is return null or something.)
Any suggestion?
Edit: I can create the texture in OnUpdate as in the example below, but I don’t know if this is a safe way.
public override void OnUpdate()
{
if (texture_is_initialized == false)
{
var desc = GPUTextureDescription.New2D((int)Screen.Size.X, (int)Screen.Size.Y, PixelFormat.R8G8B8A8_UNorm);
_output.Init(ref desc);
texture_is_initialized = true;
}
_task.Enabled = true;
}