Hi. Help me please to figure it out in rotating, for example, bone_neck while my AnimatedModel playing animation of walking/staying. I tried to use BoneSocket - no results. Also tried to change LocalTramsform of bone I got from AnimatedModel.SkinnedModel.Bones - also no results.
There are 2 ways to do it:
- Inside Anim Graph viaTransform Node
You plug animated pose and can transform any skeleton bone (additive or override).
- From code via API
AnimatedModel.GetNodeTransformation -> AnimatedModel.SetNodeTransformation
// or
AnimatedModel.GetCurrentPose -> AnimatedModel.SetCurrentPose