Versions 1.7 and 1.7.1 (not tested 1.6), PC Nvidia
I’m experiencing rendering issues on terrain. I’m using a very basic material model (Domain Terrain, Lit, Opaque) with just 4 texture maps (color, metal, rough, normal). Most of the time it is OK but I can catch it at the right angle / camera position and it looks like this:
This can be apparent in both editor and game view. It pops in and out depending on small camera angle / position changes and tends to be in the mid range of the view. Setting terrain LOD Distribution to 0 removes it, but even a tiny value, e.g. 0.001 in LOD Distribution and the problem is back.
This is with a very lightly loaded machine / good frame rate.
Any thoughts?