Not sure where to request it.

Could we have LinearVelocityAtPoint & AngularVelocityAtPoint ? (in the backend physics)

I could add in my code with c# but for performance reason, it would be better to add both functions/properties in the engine (c++)


Update to my original post => removed AngularVelocityAtPoint.
as it does not make sense => angular velocity is around the center of mass of the rigidbody.