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About the Physics category
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0
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1042
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December 12, 2020
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Spring Bone Physics - Does it support collisions?
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3
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55
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June 7, 2026
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Tank Physics
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3
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73
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June 4, 2026
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How to create moving platforms
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3
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1097
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December 4, 2025
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[SOLVED] RigidBody : How to get Velocity?
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3
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1701
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October 13, 2025
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Real Time Destruction in Flax Engine?
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8
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1611
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February 19, 2025
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Collisions In Game View Not Working
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0
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414
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November 2, 2024
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Strange RayCastHit Distance Measurement?
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2
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623
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September 9, 2024
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Upcoming Cloth physics
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4
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1267
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September 8, 2024
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Mass rigid bodys - "will it blend?"
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4
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663
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August 29, 2024
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Physics Units
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11
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1374
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August 6, 2024
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[Solved] PhysX safe Async operations
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9
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992
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May 26, 2024
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Backward physics raycasting
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5
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673
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May 17, 2024
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Layer from string
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0
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476
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May 6, 2024
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NavAgent position Warp
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3
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593
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April 4, 2024
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Wheel reference poses in vehicle
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1
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662
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January 27, 2024
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Physics event execution order
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10
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1840
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January 15, 2024
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LinearVelocityAtPoint?
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1
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518
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January 3, 2024
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Why rigid.LinearVelocity can be this?
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5
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937
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December 30, 2023
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Mesh collider does not collide [1.7]
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5
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997
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November 6, 2023
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What features should a general-purpose character controller asset have?
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3
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916
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November 2, 2023
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[SOLVED] What is the Best/Correct way to implement Spring Bone in Flax?
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3
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1497
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October 30, 2023
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Shaking rigid bodys
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3
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750
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October 28, 2023
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Need a Collider without momentum
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19
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2083
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October 26, 2023
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Wheeled vehicle from fbx model
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1
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954
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June 3, 2023
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Can CharacterController colliders be rotated?
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3
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1161
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June 20, 2023
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Do foliages have colliders?
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4
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931
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April 9, 2023
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Do I need to activate something for physics to work? [Solved]
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5
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1094
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October 13, 2022
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Spawn bullet prefab
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10
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1612
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February 9, 2022
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Why is SphereCast center not working?
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1
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809
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February 6, 2022
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