Hello
My hobby is to play with mass physics
its not even useless - almost every time its good way to test software. In the past, every project launch in maya/physx ended with my report to the developers of the physx plugin…
So in blender can`t work more with 150k rigid bodys - blender will it all my 32 gb ram((
Example what i am doing https://www.youtube.com/watch?v=UKzzQK2XTCI
Blender physics is slow as hell and not optimized
So question is - can flex candle mass rigid bodys sim ?50rk?100k?
Can i explode house of 50k rigid bodys?