How do you use the Mesh and Model Draw() methods? I have tried using them in a PostEffect script and attempted hooking them into some RenderTask callbacks but cannot seem it get it to work. I am attempting to draw a bunch of instances simulate to how I would do it in Unity by submitting a model and an array of Transform information.
I anticipate this might be a longer thread as I have a couple more questions regarding this but this is the first step I need to figure out.