Pixel camera

How might i make this, How my 3D PIXEL ART Camera Works I do not see any nearest neighbor / point filtering options for textures, so how do i do this.

this looks very cool, and it’s about creating a ’ fake 2D grid ’ so both the camera, or most 3D objects sort of snap in the world as if it was a 2D video game

from what could think of this is limited to orthogonal view at all, and that it’d take a bit of clever math to get that right, or however not sure why you want to filter the textures, and from what have learned it’s a node in the shader graph you need that takes cares of texture filtering, or need to move to my PC atm

from the laptop system

to get pixel art filtering you need this node

set the value to ’ point clamp ’ to get a more pixelated look for the texture filtering, and that you could also preview the effect here, or however it doesn’t render it that way in the engine until you add the correct material nodes