Thanks, there’s a lot to digest there so I’ll let you know as I progress. Unfortunately most of the UE shader functions need to be recreated in Flax, so it is not necessarily quick to implement UE mats, but I’ll take a look at them soon.
Thanks, there’s a lot to digest there so I’ll let you know as I progress. Unfortunately most of the UE shader functions need to be recreated in Flax, so it is not necessarily quick to implement UE mats, but I’ll take a look at them soon.