In current Flax (ver1.6), we can bake ReflectionProbe manually,
but I can not find the baked texture in the project Contents, so I guess it only exists in RAM memory just like a procedurally generated texture?
I’ve learned that we can save procedurally generated Asset to a file
ref : How to save procedurally generated model as asset?
Is there any way we can access this baked CubeTexture, so we can save it manually?