Save Baked ReflectionProbe's CubeTexture to .flax asset file

In current Flax (ver1.6), we can bake ReflectionProbe manually,
but I can not find the baked texture in the project Contents, so I guess it only exists in RAM memory just like a procedurally generated texture?

I’ve learned that we can save procedurally generated Asset to a file
ref : How to save procedurally generated model as asset?

Is there any way we can access this baked CubeTexture, so we can save it manually?

Bakes env probes and other assets (heightmaps/splatmaps for terrain and CSG meshes/collisions and lightmaps) are stored in Scene Data folder: Scene Data Storage | Flax Documentation

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Found it! Thanks :+1: