Spring Bone Physics - Does it support collisions?

Perhaps it’s a stupid question, but does it support collisions?

Not yet but I think it won’t be hard to add contact collision. Probably with some extensive filtering support for various use cases:

  • collisions against nearby environment,
  • collisions against character ragdoll/bones itself,
  • specific colliders only or layer masking options.
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oh OK i thought i was blind or something for not being able to see that option :smiley:
Honestly I believe that the cloth simulation by proxy model would be more important than this (as we discussed some time ago)… are you planning that feature yourself already, or can I add a feature request on GitHub?

I don’t have a timeline for that one yet so feel free to put it on a github with a good description.

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