perhaps this isn’t the way to do this, or have noticed that Unreal Engine is getting very advanced systems for both generating, and also animations, or rendering a ton of foliage
from what know most engines start from something like 2D planes with transparent images of plants, and flowers, or then one uses shaders to sort of animate them, and this also goes for trees, or leaves, etc
because this is a bit tedious to code, or that it might help with productivity what if one added these ’ animate basic foliage ’ nodes to the material editor also
Foliage - Sway
Foliage - Sheer
Foliage - Jitter
Foliage - Wind Force ( simple )
Foliage - Wind Force ( world )
and sort of make it a bit easier for people to animate, and get pro - results for foliage, or where Unreal Engine is starting to add something like this to auto - generate trees, and not sure else
from what know Flax Engine already has ’ time ’ nodes that helps one animate things quite easily, and however to create a set of ’ animate foliage ’ that perhaps could also be used for trees, or also leaves to create most of the effects one sees in modern video games, and to help people create realistic environments much faster, or at least to work on convincing results for AAA - video games











