Switching From Unity to Flax

So, Lets email the developers and let them know about documentation issue. In next update they will provide the documentation with examples if we request them. Or Discuss this issue with them on Discord.

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I am also impressed by Flax. I was also waiting for Godot 4 but disappointed. Same 3D lag even with a good pc and there are lots of bugs. Performance was so bad. So, I came to YouTube and there was a video about Flax. I installed it and it was very smooth. Not very much like Unity or Unreal but it is going to be the new competitor very soon. Updates from 1.3 to 1.6 just took my whole attention there.
Its like a little Unreal Engine. Great Engine !! You can use it for free for your Personal Projects. And for Commercial (upto 250,000$) and then pay 4% royalty.
(Sorry for my bad English)

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I will add a small note. When it comes to bugs, there is an option to install the master-branch version in the launcher. I tried Visual Script in version 1.6 and there were some problems with editor crashes and then I installed the master-branch version, those problems with editor crashes have been removed. Master-branch versions are daily builds.

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That’s great man

can master-branch versions build to android? i have that version but there is not option to select the targets

You guys should definitely join the discord if you are having issues, help is quite fast there!
Anyways, I’ve been working with Flax due to its fast development, how easy it is to add new code, and the fact that its so fast. It definitely has many rough edges to smooth out, and the experience can be much improved, but devs appear to be working on it (including me :slight_smile: )

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Master-branch is the same version, which is on github and is updated daily.

When I saw Flax Engine after the Unity dumpster fire that made me start my search, I liked the way it looked. Installed it and tried to set up a quick scene with models, post-processing, etc. Truly impressed! Only took a few minutes! I wish I found Flax 6 years ago!

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Yes the Engine is pretty interesting, now if only we could get a plugin on UNITY to export the particles to FLAX that would be awesome :wink: , anyone ?

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if only flax had good performance on mobile

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Did you got the issue ? Why its slow on mobile !
Discuss with developers on discord.

i talked with some devs on discord and i did not even get to the main problem, in fact it was worse because i did not make it export to apk… so i tried a couple of times with 1.6 and nothing, is the same… flax is not for mobiles, that’s it, i can give flax another chance but is not worth it, wasting more than 2 days to fix a “problem” is not a smart move specially when you can make it on another engine in some minuttes… Maybe in the future i can try make a game for windows with flax but i doubt it because Unigine exist :slight_smile:
i’m not going to deny that flax has potential but i can understand now why there is not even 1 game made with flax on steam…

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That’s good. Do Unigine support Android?
Unity has announced new pricing. But it’s up to you if you go back or not

Unigine not supported Android, for now.

Flax Engine version 1.7 should be released soon (within a month) and will have an updated EULA that should not change for a long time, which is good news for ex Unity users.

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i know, i was not talking about mobile on that part…

i’m sure it is

intellisense worked well in vscode and visual studio 2022 in my tests (unity never worked in vscode for me), but in one of my PCs the textures are all black in preview of editor.

Welcome to Flax, Mazhar_Akbar! We’re happy to have you on board. If you have any questions about the transition from Unity, feel free to ask! There are many resources available online and in the Flax community forums.

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Thank you :blush::blush:.

It’s been mentioned a few times before, but in my opinion it would help transitioning from unity a lot if the flax engine could use meters rather than cm. Then many tools, code and objects could be ported over much easier. I also find it more intuitive

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