That is what I was afraid of, the main reason I am here.
A (potential) Unity refugee here.
For me Flax is unfortunately not an option: for the lack of OpenXR (or native VR/MR/AR/xR) support.
I see that it has been in the trello todo list since 2016, butā¦ has not seen much love :(.
Forum thread and trellu.
Unfortunately.
Otherwise Flex seems to have great potential.
i think we are too unity dependent (as someone previously said), moving to another game engine is now a downgrade for us, even moving to unreal because now we need to speed down in order to learn the new workflow and code and stuffs so whatever you choose it will be the same, i agree that an engine should make everything you need to export a game easy because create games is not about setting enviroments or things like that xD but, i also agree the is cool (and needed) to have that knowledge
Is ok you did not do wrongā¦ iām normally a good mood guy, is just this week that sucks and as you said iām hear broken and heavily worried about my project
May be we all are disappointed by Unity. Even sometimes I think I should go back to Unity. But dont feel safe. I canāt trust Unity but at the same time we all have spent years learning it. What should we do, Unity says ā90% of our cutomers will not be effectedā., Should we move back to Unity ??
I think if we use Flax it will be a good Option due to.
- No Made with Unity Logo
- 4% on successful earning (250,00$ or above)
- C++ and C# two languages
- Lightweight
- All features ready to use, No Plus or Pro
Many More !!
Iām sorry. I shouldnāt have posted what I did. Thanks for being mature about it.
What do you think about this engine. Like performance features, and documentation ?
So far its been pretty good. I like the simplicity and speed of the engine. Working with materials, on my decade old computer, is a blessing compared to UE5, havent build any complex matireals yet tho.
I really like how seamless input system for keyboard and gamepad is, less time to setup so you can work on actual design.
Default post processing is real nice, dont have to mess with plugins or pipelines like you would do in unity, one out of the box solution is always nice
Documentation definitely could use work. For example i couldnāt find what normal map format the engine is using (its DirectX), also you canāt scroll that list on the right in the API manual and have to use Ctrl+F or scroll for eternity
There are small bugs here and there, you can check bug reporting github page for that, but i managed to find workarounds for those iāve encountered.
Thats kinda my first day experience of exploring the engine.
Iāve been considering Flax Engine for a long time, but ended up starting to learn Unity. Well, after a few years of trying Unity and not being entirely happy with it, I recently installed Flax and Iām impressed.
Iāve been exploring Flax for about a week now and I think the Flax core is much better designed than Unity. The editor is lightweight and fast and there are no unnecessary things in it.
In terms of features, in many ways Flax surpasses Unity
- async Hot-reload C# scripts in background
- unified Graph Editors interface
- good animation system Animation Graph
- automatic LOD mesh generation when importing models
- integrated jobs multi-threading system
- you can also work with Json data assets similar to Scriptable Objects in Unity
- Visual Script has a built-in debugger also with breakpoints, and in case of errors in Visual Scripts, Flax writes the faulty nodes in the console
- realtime DDGI with SDF and Raytracing software
- good graphics features
- no overengineered and complicated systems like in Unity (3 Render Pipelines, DOTS, unfinished GTF and many others)
- publicly available source code in github
Of course, Flax Engine also has bugs (like any other software), but they seem to be working on it.
I watched Roadmap and plans for Flax looks nice. The only thing Iām missing here is some equivalent to Cinemachine, thatās very well done in Unity, especially in version 3. Also, Audio has only basic functionality for now, but it is in the roadmap and they plan to improve it. We will see what the future will show.
I agree that the documentation is incomplete, not everything is documented.
Iām already looking forward to the next versions of Flax (Behavorial Trees and Cloth are coming in 1.7 versions). It looks like the developers are working hard and really mean it.
Flax have great potential. I will definitely stick with it.
So, Lets email the developers and let them know about documentation issue. In next update they will provide the documentation with examples if we request them. Or Discuss this issue with them on Discord.
I am also impressed by Flax. I was also waiting for Godot 4 but disappointed. Same 3D lag even with a good pc and there are lots of bugs. Performance was so bad. So, I came to YouTube and there was a video about Flax. I installed it and it was very smooth. Not very much like Unity or Unreal but it is going to be the new competitor very soon. Updates from 1.3 to 1.6 just took my whole attention there.
Its like a little Unreal Engine. Great Engine !! You can use it for free for your Personal Projects. And for Commercial (upto 250,000$) and then pay 4% royalty.
(Sorry for my bad English)
I will add a small note. When it comes to bugs, there is an option to install the master-branch version in the launcher. I tried Visual Script in version 1.6 and there were some problems with editor crashes and then I installed the master-branch version, those problems with editor crashes have been removed. Master-branch versions are daily builds.
Thatās great man
can master-branch versions build to android? i have that version but there is not option to select the targets
You guys should definitely join the discord if you are having issues, help is quite fast there!
Anyways, Iāve been working with Flax due to its fast development, how easy it is to add new code, and the fact that its so fast. It definitely has many rough edges to smooth out, and the experience can be much improved, but devs appear to be working on it (including me )
Master-branch is the same version, which is on github and is updated daily.
When I saw Flax Engine after the Unity dumpster fire that made me start my search, I liked the way it looked. Installed it and tried to set up a quick scene with models, post-processing, etc. Truly impressed! Only took a few minutes! I wish I found Flax 6 years ago!
Yes the Engine is pretty interesting, now if only we could get a plugin on UNITY to export the particles to FLAX that would be awesome , anyone ?
if only flax had good performance on mobile
Did you got the issue ? Why its slow on mobile !
Discuss with developers on discord.
i talked with some devs on discord and i did not even get to the main problem, in fact it was worse because i did not make it export to apkā¦ so i tried a couple of times with 1.6 and nothing, is the sameā¦ flax is not for mobiles, thatās it, i can give flax another chance but is not worth it, wasting more than 2 days to fix a āproblemā is not a smart move specially when you can make it on another engine in some minuttesā¦ Maybe in the future i can try make a game for windows with flax but i doubt it because Unigine exist
iām not going to deny that flax has potential but i can understand now why there is not even 1 game made with flax on steamā¦