Hello there. how is it going?
the other day i was working in my fav game engine [FLAX] and i came around this problem.
I used wheeledVehicle to make a WW2 tank. specifically tiger 1.
I set the drive type to tank and assigned the wheels and other requirements and i control the throttle of tracks through C# script.
No matter what i do, the tank doesn’t feel right.
I mean that feel of heaviness, the inertia, acceleration, etc.
Does anyone have any preset in mind about it?
Any tutorials you suggest?
I have some experience with making vehicles in Flax, and it’s mostly a game of researching what every value does (via Flax docs, googling or the PhysX Vehicle Documentation) and then tweaking it until everything feels right.
I highly suggest reading the introduction (and more) of the physX vehicle documentation as that gives you a general understanding on how the vehicle is simulated.