Tank Physics

Hello there. how is it going?
the other day i was working in my fav game engine [FLAX] and i came around this problem.

I used wheeledVehicle to make a WW2 tank. specifically tiger 1.
I set the drive type to tank and assigned the wheels and other requirements and i control the throttle of tracks through C# script.

No matter what i do, the tank doesn’t feel right.

I mean that feel of heaviness, the inertia, acceleration, etc.

Does anyone have any preset in mind about it?
Any tutorials you suggest?

What values you suggest? realistic? Arcade?

thx in advance. :slight_smile:

Hi,

maybe the Vehicle Example Project can help you as a point of reference.

I have some experience with making vehicles in Flax, and it’s mostly a game of researching what every value does (via Flax docs, googling or the PhysX Vehicle Documentation) and then tweaking it until everything feels right.

I highly suggest reading the introduction (and more) of the physX vehicle documentation as that gives you a general understanding on how the vehicle is simulated.

Hey !
thx
I will read the documentation and let you know if I have any questions.

Also, do you have any experience in Designing tanks?

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Also, do you have any experience in Designing tanks?

Nope