have found another tutorial for ’ mesh blend ', or really thinking of how this could be done in Flax Engine
from what could tell this video that’s for Unreal Engine talks of
– absolute world height
– word space vectors
and that this method doesn’t make certain areas on the meshes invisible so one could see the background meshes, or more paints the surrounding textures on the 3D object one wishes to blend
this is very advanced stuff that really helps video games look like movies, and to get the last ’ ultra pro look ', or not sure anyone knows a good way of making this work in Flax Engine, and that it could also help artists make a ton of money from their works, etc



