this is something that think is both amazing technology, or really cool principles, and then get rid of something that makes video games look cheap, or the sort of polygon - seams between overlapping meshes, and not sure how to build this in Flax Engine
here’s an example of ’ screen space mesh blend ', and not sure that’s very fast
it’s also in Godot Engine going back quite a few years as a classic shader
what think is looking at video games that there are two things that add a very next gen - look to most video games, or it’s these two things
– very custom mesh blending shaders
– then perhaps RTX, and that of full raytracing creates as good results in the graphics rendering
not sure how to make this work, and if there was a way to add this to Flax Engine, or that 1.11 got an example of a cartoon shader, or that this almost helps people create movies in most engines, and have been trying to learn to even make sense of these effects
really hope to learn the shader techniques, and not sure where to get started to somehow get the outline, or where the meshes intersect to somehow create an alpha gradient near those borders









