DEV LOG # 001 : ON MAKING INDIE GAMES FOR POPULAR JAMS ATM
have realized a few things while here
– that the engine is very difficult to learn despite being very cool, or that it’s almost college - stuff to even make simple things work, and then also level design, or most audio is actually very difficult to make at a high level
– somehow also that need to forget about making 40 - 50 hour AAA content as just one dev, and have decided to focus on smaller indie experiences that perhaps are 1 - 2 hours, or that are sort of ’ very retro ’ because that makes more sense to me, and also to help the community of people that like those effects
– despite it all that perhaps not the best at being famous, or to sort of sell a ton of stuff where struggle rather badly to make sense of the more profitable industry, and that there’s a ton of ’ folly ', or also ’ deranged marketing ’ involved in making electronic theater products, or that want to take it sort of easy, and more focus on making friends in the dev world, or then perhaps to work on classic art besides video games that sort of could be published in a museum
– last that my life hasn’t been that good, or that need to focus on therapy to more have fun, and not really take on more work than could deal with at least for now, or to try and make video games that reflect that, and perhaps talk about mental health, or the things that matter in life atm
then have a few ideas for my first jam video game that might be this character that found while scrolling on Facebook, and that looks a bit like a new ’ Doom guy ', or then perhaps a really cool explorer, and not sure someone that could work with explosives, or perhaps fly really cool air planes, and take over tanks if that was necessary, or to try and make something iconic over this design
want to create something like
– Diablo - series perhaps to be top down isometric RPG
– then a classic FPS that lasts a few hours
– perhaps some sort of ’ drinking game ’ where one has to get drunk with the spec ops marines, or that involves playing card - mechanics, and things like party fun for the tougher force recon soldiers around the world
note : the new character also reminds of polish GROM that are among the best special forces in the world, or that find very inspiring to even make video games about, and that to make something like Crysis - series, or also the old Hexen - video games could very ultra awesome in the Flax Engine






