As I know Unity have physical light units (e.g. lumen lux candela etc). In flax engine what is the unit of “brightness”? What should I do if I want to use physical light units (maybe a simple equation for converting?) Thanks a lot!!
We have unit-less values but those are based on BRDF math so light brightness =
3.14 is default intensity (
I added task to the roadmap to introduce physical light units (eg. lumen lux candela).