As I know Unity have physical light units (e.g. lumen lux candela etc). In flax engine what is the unit of “brightness”? What should I do if I want to use physical light units (maybe a simple equation for converting?) Thanks a lot!!
We have unit-less values but those are based on BRDF math so light brightness =3.14
is default intensity (Pi
).
I added task to the roadmap to introduce physical light units (eg. lumen lux candela).
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