Hello,
First, I’m Cedric 41 years, from France.
My job is developer 3D/C++ for a french company that develop 3D CAD softwares.
My hobby is to develop with 3D engines for fun.
After viewing a publicity on youTube about Flax engine, I have decided to come here to look what’s flax engine exactly :).
I have many questions for my personnal purpose…
1: I would like to know if this is possible to use flax engine directly in C++ (UnManaged ?) without using the editor ?
2: It’s possible to embed Flax into QT application or other GUI ?
3: How many polygons can I load without killing the framerate ? For exemple I use 3D scene about seven millions of polygons…Flax can handle this type of mesh ?
4: Flax it’s robust and stable ? If there is a bug, Flax team can help rapidly to find a solution ?
5: I have looked the particles effect sample and I would like to know if the particle engine can handle particles to simulate rain or snow with collision on a complex 3d scene ?
Thanks for your time.